Grounded is a singleplayer level mod for Hello Neighbor where the player is a rebel teenager who has been grounded and locked away by his recluse father after stealing his car for a night and wrecking it in a car accident, and now you must figure a way to get out of the house to break free from your father’s punishment and regain freedom.
This level was designed with four goals in mind: first, I wanted to design the level so that the puzzles start out easy and get progressively difficult as players progresses through the level. Second, because dealing with the neighbor (in this case, the father of the teenager) is a big part of the Hello Neighbor experience, I wanted to make the level so that players have plenty of flow options and features that they can use to sneak around and outsmart the father. Third, I wanted to have some cool and memorable parts of the level that feel rewarding to the player, and four, I wanted to give the level, in this case the house, a villa-style architecture.
To make this mod, many of the assets from the base game were repurposed and/or modified to fit the needs of this project, which included adding and modifying functionality to existing blueprints and prop behavior. Given that the base game didn’t provide a modular set for building levels, all of the house architecture was built using textured BSP geometry.