William Bracho Blok
Level Designer | Technical Designer
Education
SMU Guildhall
(Fall 2017 – Spring 2019) – Master of Interactive Technology in Game Development. Specialization in Level Design
Lone Star College
(Spring 2017 – Summer 2017) – Workforce Certificate in Web Design and Web Development
Texas A&M University
(Fall 2013 – Fall 2016) – Bachelor of Science in Computer Science. Minor in Art
San Jacinto College
(Fall 2011 – Spring 2013) – Associate of Science in Mathematics
Individual Projects
Hello Neighbor Mod:
Grounded – Fall 2018
- Completed a Hello Neighbor mod with custom functionality scripted in Unreal with Blueprints
Fallout 4 Plugin (Mod):
An Emerging Plague – Spring 2018
- Completed a standalone quest plugin for Fallout 4
Unreal Tournament 4 CTF Map:
Egocentric Empanadas – Fall 2017
- Completed a Capture The Flag (CTF) map for Unreal Tournament 4
Killing Floor 2 map
- Fall 2017
- Completed a survival map for Killing Floor 2 using the Killing Floor SDK (a modified version of Unreal Engine 3) and published it on the Killing Floor 2 Steam Workshop
Unity2D:
El Platanazo! – Spring 2017
- Completed and published a 2D arcade mobile/web based game in Unity 2D
- Role: Game / Level Designer, Programmer, and Artist
Classic Doom Mod
- Spring 2014
- Completed an introductory level with cutscenes for Doom using the Doom Builder editor
Team Projects
Unreal Engine 4:
- La Rana (team size: 14) - Fall 2018
- Role: Level Designer
- Completed a casual adventure PC game in Unreal Engine 4 and published it on Steam
- Designed base metrics for environment design
- Designed and built a level with puzzles introducing new mechanics to the player
- Designed and implemented a visual link feature for puzzle conveyance
Unreal Engine 4:
- Interstellar Racing League (team size: 54) - Spring 2018
- Role: Racetrack Designer
- Completed a PC couch cop-op racing game in Unreal Engine 4
- Worked in a multidisciplinary team of 54 developers
- Designed and built the racetrack for Fallen City
Unity2D:
- Smith and Dozer (team size: 4) - Fall 2017
- Role: Level Designer
- Completed a 2D side-scroller mobile game in Unity 2D
- Designed and implemented level 3 and level 5 of the game
Unity 2D:
Lunch Rush - Chillennium Game Jam Project (team size: 4) - Fall 2016
- Role: Game Designer, 2D Artist
- Completed a 2D side-scroller 2-player game in Unity 2D in less than 48 hours based on a given theme
- Designed the premise and core mechanics for the game
- Made 2D character and environment artwork for the game
- Award winning game: Special Recognition in Programming
Unity 2D:
WordChain (team size: 4) – Spring 2016
- Role: Game Designer, Artist, Programmer
- Developed a 2D game in Unity 2D
- Designed the premise and core mechanics for the game
- Expanded the game's base code to work for Spanish and Polish as well as to add new game modes
- Made 2D environment artwork for the game
Skills
Level Editors/Game Engines:
- Unity Game Engine
- Unreal Engine/Editor 4
- Creation Kit
- Hammer Editor
- Killing Floor 2 SDK
- Doom Builder Editor
Programming/Scripting
- C#, C++
- HTML, CSS
- Lua
- Unreal Engine 4 Blueprint
Other Softwares
- Adobe Photoshop
- 3DS Max
- JIRA
- Perforce
- Microsoft Office and Google Docs
- Audacity
Other Skills
- Rapid BSP prototyping
- Sprite art/animation
- Sketching/life drawing
- Fluent proficieny in Spanish
Other experience
Software Development
Summer Internship at ExxonMobil – Summer 2016
- Develop a reusable and standalone software component for well schematics visualization written in C# and using .NET framework