William Bracho Blok

Level Designer | Technical Designer

Education

SMU Guildhall

(Fall 2017 – Spring 2019) – Master of Interactive Technology in Game Development. Specialization in Level Design

Lone Star College

(Spring 2017 – Summer 2017) – Workforce Certificate in Web Design and Web Development


Texas A&M University

(Fall 2013 – Fall 2016) – Bachelor of Science in Computer Science. Minor in Art

San Jacinto College

(Fall 2011 – Spring 2013) – Associate of Science in Mathematics

Individual Projects

Hello Neighbor Mod:

Grounded – Fall 2018


  • Completed a Hello Neighbor mod with custom functionality scripted in Unreal with Blueprints
Fallout 4 Plugin (Mod):

An Emerging Plague – Spring 2018


  • Completed a standalone quest plugin for Fallout 4
Unreal Tournament 4 CTF Map:

Egocentric Empanadas – Fall 2017


  • Completed a Capture The Flag (CTF) map for Unreal Tournament 4
Killing Floor 2 map

- Fall 2017

  • Completed a survival map for Killing Floor 2 using the Killing Floor SDK (a modified version of Unreal Engine 3) and published it on the Killing Floor 2 Steam Workshop
Unity2D:

El Platanazo! – Spring 2017

  • Completed and published a 2D arcade mobile/web based game in Unity 2D
  • Role: Game / Level Designer, Programmer, and Artist
Classic Doom Mod

- Spring 2014

  • Completed an introductory level with cutscenes for Doom using the Doom Builder editor

Team Projects

Unreal Engine 4:

- La Rana (team size: 14) - Fall 2018

  • Role: Level Designer
  • Completed a casual adventure PC game in Unreal Engine 4 and published it on Steam
  • Designed base metrics for environment design
  • Designed and built a level with puzzles introducing new mechanics to the player
  • Designed and implemented a visual link feature for puzzle conveyance
Unreal Engine 4:

- Interstellar Racing League (team size: 54) - Spring 2018

  • Role: Racetrack Designer
  • Completed a PC couch cop-op racing game in Unreal Engine 4
  • Worked in a multidisciplinary team of 54 developers
  • Designed and built the racetrack for Fallen City
Unity2D:

- Smith and Dozer (team size: 4) - Fall 2017

  • Role: Level Designer
  • Completed a 2D side-scroller mobile game in Unity 2D
  • Designed and implemented level 3 and level 5 of the game
Unity 2D:

Lunch Rush - Chillennium Game Jam Project (team size: 4) - Fall 2016

  • Role: Game Designer, 2D Artist
  • Completed a 2D side-scroller 2-player game in Unity 2D in less than 48 hours based on a given theme
  • Designed the premise and core mechanics for the game
  • Made 2D character and environment artwork for the game
  • Award winning game: Special Recognition in Programming
Unity 2D:

WordChain (team size: 4) – Spring 2016

  • Role: Game Designer, Artist, Programmer
  • Developed a 2D game in Unity 2D
  • Designed the premise and core mechanics for the game
  • Expanded the game's base code to work for Spanish and Polish as well as to add new game modes
  • Made 2D environment artwork for the game

Skills

Level Editors/Game Engines:
  • Unity Game Engine
  • Unreal Engine/Editor 4
  • Creation Kit
  • Hammer Editor
  • Killing Floor 2 SDK
  • Doom Builder Editor
Programming/Scripting
  • C#, C++
  • HTML, CSS
  • Lua
  • Unreal Engine 4 Blueprint
Other Softwares
  • Adobe Photoshop
  • 3DS Max
  • JIRA
  • Perforce
  • Microsoft Office and Google Docs
  • Audacity
Other Skills
  • Rapid BSP prototyping
  • Sprite art/animation
  • Sketching/life drawing
  • Fluent proficieny in Spanish


Other experience

Software Development

Summer Internship at ExxonMobil – Summer 2016

  • Develop a reusable and standalone software component for well schematics visualization written in C# and using .NET framework